2023
DOI: 10.1155/2023/8205408
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Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives

Abstract: In mid-2020, the University of Liège (ULiège, Belgium) commissioned the ULiège Video Game Research Laboratory (Liège Game Lab) and the AR/VR Lab of the HEC-Management School of ULiège to create a serious game to raise awareness of preventive measures for its university community. This project has its origins in two objectives of the institutional policy of ULiège in response to the crisis caused by SARS-CoV-2 to raise awareness among community members of various preventive actions that can reduce the spread of… Show more

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“…A game not only offers an innovative approach to delivering information but also serves as an engaging and enjoyable tool that encourages audience participation [16], [17]. In addition, educational games can make the learning process more engaging, inspiring, and effective by improving knowledge retention, enhancing attention, fostering peer communication, and promoting social skills [18].…”
Section: A Literature Reviewmentioning
confidence: 99%
“…A game not only offers an innovative approach to delivering information but also serves as an engaging and enjoyable tool that encourages audience participation [16], [17]. In addition, educational games can make the learning process more engaging, inspiring, and effective by improving knowledge retention, enhancing attention, fostering peer communication, and promoting social skills [18].…”
Section: A Literature Reviewmentioning
confidence: 99%