2021
DOI: 10.3390/info12060244
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Developing a Virtual Museum: Experience from the Design and Creation Process

Abstract: Virtual reality technology has grown significantly in recent years. The arrival of Head Mounted Displays (HDM) on the market for end-users has positioned these technologies as a new channel to promote new simulated or contextualized experiences. We have used the design and creation strategy to develop a virtual reality experience for the Oculus GO and Quest HDM. We digitized 30 pieces from nine local museums to provide an experience guided by a character that represents the main artisan work of the local regio… Show more

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Cited by 25 publications
(15 citation statements)
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“…There are also applications from MR systems that integrate virtual with collaborative interaction methods to facilitate enhanced cultural learning in virtual heritage [6]. Finally, VR systems can be used for the presentation of virtual museums [7] and interactive software [8] with experiences related to cultural heritage.…”
Section: Introductionmentioning
confidence: 99%
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“…There are also applications from MR systems that integrate virtual with collaborative interaction methods to facilitate enhanced cultural learning in virtual heritage [6]. Finally, VR systems can be used for the presentation of virtual museums [7] and interactive software [8] with experiences related to cultural heritage.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, several opportunities have appeared for the dissemination of culture and heritage among websites, interactive experiences such as video games, virtual [7,14] and augmented reality [15], and serious games [8], to name a few. Traditionally, the way to appreciate this tangible heritage was to visit the museums and other cultural institutions in person.…”
Section: Introductionmentioning
confidence: 99%
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“…The first aspect focuses on technical IT characteristics, and the second refers directly to the type of experience that VR can invoke in the user. As is well known, a virtual environment requires three constituents: content, geometry and dynamics [84][85][86]. The content is defined by the objects and the information associated with them in the environment, and each represented thing can be described as an "object" of the VR world.…”
mentioning
confidence: 99%