2017
DOI: 10.5194/isprs-archives-xlii-2-w5-399-2017
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Developing a Virtual Museum for the Ancient Wine Trade in Eastern Mediterranean

Abstract: ABSTRACT:Digital technologies for representing cultural heritage assets of any size are already maturing. Technological progress has greatly enhanced the art of virtual representation and, as a consequence, it is all the more appealing to the general public and especially to younger generations. The game industry has played a significant role towards this end and has led to the development of edutainment applications. The digital workflow implemented for developing such an application is presented in this pape… Show more

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Cited by 6 publications
(3 citation statements)
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“…Its development was based on a group of ancient amphorae, wine trade vessels, that were digitized and reconstructed as 3d models. The developers created a virtual museum, which incorporates a virtual museum environment, an exhibition plan, the exhibition material of the vases and storytelling [15].…”
Section: Museums In the Virtual Eramentioning
confidence: 99%
“…Its development was based on a group of ancient amphorae, wine trade vessels, that were digitized and reconstructed as 3d models. The developers created a virtual museum, which incorporates a virtual museum environment, an exhibition plan, the exhibition material of the vases and storytelling [15].…”
Section: Museums In the Virtual Eramentioning
confidence: 99%
“…Other experimentations are aimed at the digital preservation of heritage sites at risk; in this way, the VM constitutes an educational product and an alternative way for visiting the site, relieving human pressure (Aiello et al, 2019;Tschirschwitz et al, 2019). Another interesting development is the possibility of allow the combination of exhibits physically distant from each other, or the exhibition of objects that have no physical presence and are born digital (Kazanis et al, 2017). Many projects address the digital reconstruction and recontextualization of artefacts that no longer exist (Anastasovitis.…”
Section: Related Workmentioning
confidence: 99%
“…Some of the projects aim to provide virtual access and better understanding of cultural values through VR environment, dealing with digitally recreated inaccessible historical places [21], as well as ancient artefacts that no longer exist [22]. Other interesting works used 3D models of architectural objects [23] and historic artefacts [22][23][24][25], obtained through digital photogrammetry for creating virtual museums (VMs), as a key means for cultural heritage documentation and dissemination.…”
Section: Introductionmentioning
confidence: 99%