2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2018
DOI: 10.1109/coginfocom.2018.8639935
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Developing a virtual reality application for the improvement of depth perception

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Cited by 10 publications
(7 citation statements)
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“…This means that the sensors face each other. The authors of this literature review developed an application with the Kinect v2 and the LMC [ 131 ] and since the study at Stanford did not talk about the interference between the two sensors, it should be mentioned that when testing the application of the authors, it was found out that when the Kinect v2 and LMC is positioned towards each other (which is also the case with the study at Stanford), there is a possibility that the devices interfere with each other in a way that the tracking of the LMC becomes less accurate due to the IR signals from both devices.…”
Section: Discussion: Accuracy and Precisionmentioning
confidence: 99%
“…This means that the sensors face each other. The authors of this literature review developed an application with the Kinect v2 and the LMC [ 131 ] and since the study at Stanford did not talk about the interference between the two sensors, it should be mentioned that when testing the application of the authors, it was found out that when the Kinect v2 and LMC is positioned towards each other (which is also the case with the study at Stanford), there is a possibility that the devices interfere with each other in a way that the tracking of the LMC becomes less accurate due to the IR signals from both devices.…”
Section: Discussion: Accuracy and Precisionmentioning
confidence: 99%
“…Google Cardboard was used by Vichitvejpaisal & Chotine, 51 and the research team of Saraiva, 46 , 47 while VR viewers from Samsung, Shinecon, Oculus, and Zeiss were used in several other research studies. 13 , 50 , 59 , 60 , 62 , 63 , 66 , 67 , 69 , 71 , 72 , 80 , 89 I- BiT™ system was frequently used (6/48, 12.50%) in the treatment of amblyopia and strabismus. Eastgate et al, 83 Waddingham et al, 84 Cleary et al, 86 Herbison et al, 87 Herbison et al, 88 and Rajavi et al 49 employed I-BiT™ system in amblyopic and strabismic therapy and found the approach effective in the treatment.…”
Section: Resultsmentioning
confidence: 99%
“…In addition, three novel systems (2/48, 4.17%), including the Viston-VRTM system, 47 and NeuroDotVR system 70 were developed to treat myopia, amblyopia, and strabismus, while 3D display screens together with 3D polarized glasses were used (5/48, 10.42%) in a few studies. 45 , 51 , 61 63 , 72 , 74 , 79 , 81 Furthermore, Cepeda-Zapata et al 64 did not mention the device or system used in the research in which a VR game theory was proposed by Tan et al 54 …”
Section: Resultsmentioning
confidence: 99%
“…writing, drawing, technique and lifestyle, and of course, at complex motion sequences. Modern infocommunication tools play an even more significant role in supporting education [30]- [35], where eye-hand coordination is important factor such as gamification [36], VR based education [37]- [43] project-based teamwork [44] or other visual, interactive systems [45]- [49].…”
Section: Discussionmentioning
confidence: 99%