2022
DOI: 10.2196/30565
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Developing a Web-Based App to Assess Mental Health Difficulties in Secondary School Pupils: Qualitative User-Centered Design Study

Abstract: Background Secondary schools are an ideal setting to identify young people experiencing mental health difficulties such as anxiety or depression. However, current methods of identification rely on cumbersome paper-based assessments, which are lengthy and time-consuming to complete and resource-intensive for schools to manage. Artemis-A is a prototype web app that uses computerized adaptive testing technology to shorten the length of the assessment and provides schools with a simple and feasible sol… Show more

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Cited by 7 publications
(5 citation statements)
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“…In addition, they recommended developing separate scenario-based e-learning modules for future work. In line with the usability heuristics by Nielson [ 51 ], staff wanted a simple, neutral UI design and “chunking” of textual information so that it was easier for users to read and comprehend [ 52 , 53 ]. In response to stakeholder feedback, UI elements that did not match participants’ expectations were removed, and navigation functionality was added.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, they recommended developing separate scenario-based e-learning modules for future work. In line with the usability heuristics by Nielson [ 51 ], staff wanted a simple, neutral UI design and “chunking” of textual information so that it was easier for users to read and comprehend [ 52 , 53 ]. In response to stakeholder feedback, UI elements that did not match participants’ expectations were removed, and navigation functionality was added.…”
Section: Discussionmentioning
confidence: 99%
“…According to Evans and Lindsay (2005), a prototype is a model for testing the intended properties of a product under actual operating conditions, including reactions from users. Presenting the prototype to test the interface and navigation is a core component of the usability assessment of an app as Burn et al. (2022) did during the development of a mental health app.…”
Section: Methodsmentioning
confidence: 99%
“…Lucio-Ramírez et al. (2020) and Burn et al. (2022) applied pilots to retrieve stakeholder feedback from their health education apps.…”
Section: Methodsmentioning
confidence: 99%
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