2017
DOI: 10.1007/978-3-319-71027-3_6
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Developing a Writer’s Toolkit for Interactive Locative Storytelling

Abstract: Abstract. Despite the increasing popularity of locative interactive stories their poetics are poorly understood, meaning that there is little advice or support for locative authors, and few frameworks for critical analysis. The StoryPlaces project has spent two years working with over sixty authors creating locative stories. Through analyzing the stories themselves, and interviewing readers, we have developed a simple writer's toolkit that highlights the challenges and opportunities offered by locative fiction… Show more

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Cited by 19 publications
(12 citation statements)
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“…We cannot completely remove the potential for discord, especially in public places and in social contexts, but we can design to maximise harmony and minimise discord -encouraging those magic moments to occur. In retrospect the guidance that emerged from StoryPlaces starts to encapsulate this idea [46], and mirrors observations made by Ritchie about wayfaring, and the importance of spatial storytelling [55].…”
Section: Guidance For Designerssupporting
confidence: 58%
“…We cannot completely remove the potential for discord, especially in public places and in social contexts, but we can design to maximise harmony and minimise discord -encouraging those magic moments to occur. In retrospect the guidance that emerged from StoryPlaces starts to encapsulate this idea [46], and mirrors observations made by Ritchie about wayfaring, and the importance of spatial storytelling [55].…”
Section: Guidance For Designerssupporting
confidence: 58%
“…Transforming the stage version of Shelley's Heart into a locative story both literally and figuratively set in St. Peter's churchyard meant reimagining its narrative structure once again. The programmers responsible for coding the web app suggested allowing participants to follow the characters along different physical and narrative paths (Millard & Hargood, 2017;Packer, Hargood, Howard, & Papadopoulos, 2017;Jones et al, 2018). This approach meant that participants would be afforded more freedom of movement, more varied experiences and more dramatic possibilities.…”
Section: Discussion: the Creature Dreamsmentioning
confidence: 99%
“…Hence other approaches combine history with character-driven gaming providing visitors with exciting scavenger and treasure hunts where (virtual) characters recount the history of the place and give background information [8,12,68,77] making players experience the historical events and relive stories. There are also location-based storytelling historically inspired fictions and tours [42,54] that aim to make tourists understand the places they visit in a more interactive way than just presenting bare facts. These have showcase that neighbourhoods enriched with locally inspired mobile multimedia stories can attract tourists off the beaten tracks into less populated areas [50,58].…”
Section: The Role Of Technology In Changing the Tourism Experience: Entertaining And Meaningful Experiencesmentioning
confidence: 99%