“…As participants could suffer from visual and hearing problems or have troubles with atten- tion, visual scenes have to be as simple as possible and search space should be reduced. During gameplay, simple and immediate data as a countdown timer, the number of remained chances to guess an answer, the current score or achieved goals are often shown to incentive the subject to answer as quickly and accurately as possible [3], [14], [17], [19], [20], [22], [24], [26], [28]- [31], [33], [38]- [41], [44], [49], [50], [52], [53], [71], [72], [79], [83], [96], [97], [99], [100], [106], [109], [115], [120], [124], [125], [130]- [132], [137], [138], [142], [150], [161], [164], [179], [191], [209], [211], [212], [231],…”