2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2020
DOI: 10.1109/ismar-adjunct51615.2020.00084
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Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park

Abstract: Digital Heritage and Digital Humanities focus on distinct typologies of heritage: tangible and intangible Cultural Heritage (CH) objects and their preservation, education, and research versus the application of digital technologies to support research in the humanities. Both allow scholars to go beyond textual sources to integrate digital tools into the humanistic study. This project aims at supporting a new way of experiencing CH in the Serralves Museum and Coa Archeologic Park through more involving and cult… Show more

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Cited by 17 publications
(12 citation statements)
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“…The future of avatar research in VR should consider the increasingly blended nature of mediated experience. Mixed reality or augmented reality (Silva and Teixeira, 2020 ; Papakostas et al, 2021a , b ) quite literally address the “blend" between physical and virtual experiences (e.g., objects, people/avatars, environments) (Miller et al, 2019d ). In mixed reality, the hippocampus may retain normative processing of spatial navigation in one's physical environment while users flexibly engage in a variety of virtual actions.…”
Section: Discussionmentioning
confidence: 99%
“…The future of avatar research in VR should consider the increasingly blended nature of mediated experience. Mixed reality or augmented reality (Silva and Teixeira, 2020 ; Papakostas et al, 2021a , b ) quite literally address the “blend" between physical and virtual experiences (e.g., objects, people/avatars, environments) (Miller et al, 2019d ). In mixed reality, the hippocampus may retain normative processing of spatial navigation in one's physical environment while users flexibly engage in a variety of virtual actions.…”
Section: Discussionmentioning
confidence: 99%
“…This is a conjugate prior to the likelihood in (3). Using the G-Wishart distribution [19,27], we define the prior distribution as (4).…”
Section: Proposed Methodsmentioning
confidence: 99%
“…XR technology is being used in various fields such as education, firefighting, culture, music, etc. [2][3][4]6]. In recent years, XR technology has evolved further in cloud computing environments [1].…”
Section: Extended Reality Technologymentioning
confidence: 99%
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