2021
DOI: 10.2991/assehr.k.210305.064
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Developing Android-Based Marbles Game Comics Using Group Investigation Model in Physics Learning

Abstract: This study aims to determine the feasibility of android-based marbles game comics using the group investigation model in learning physics. This study uses a 4-D development model (Define, Design, Develop, and Disseminate). The research data were obtained from the results of the product feasibility assessment by material experts and media experts (1 expert lecturer, 2 physics teacher, and 4 peer reviewers), as well as student response questionnaires. The results of the assessment based on material and media exp… Show more

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“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%
“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%