DOI: 10.7190/shu-thesis-00257
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Developing Children’s Computational Thinking using Programming Games

Abstract: Computation is a fundamental part of our world, with today's children growing up surrounded by technology. This has led governments and policymakers to introduce computer science into primary and secondary education (age 5 to 16). These developments have been driven by 'computational thinking': the idea that the problemsolving skills used in computer science are useful in other disciplines. They have resulted in a wide range of programming tools designed for novices, of which Scratch, a block-based visual prog… Show more

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Cited by 6 publications
(9 citation statements)
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References 118 publications
(233 reference statements)
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“…Nevertheless, it gained popularity in the context of education when Jeannette Wing wrote that "to reading, writing, and arithmetic, we should add computational thinking to every child's analytical ability" (Wing, 2006, p.33). This popularity has led governments, researchers, policymakers, and stakeholders worldwide to propose computing in compulsory education (Rose, 2019;Rehmat et al, 2020;Tikva and Tambouris, 2020). This topic has been the subject of attention even across international organizations such as the OECD and UNESCO, recognizing CT and coding as essential competencies required to meet future requirements for a successful life (Falloon, 2016).…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
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“…Nevertheless, it gained popularity in the context of education when Jeannette Wing wrote that "to reading, writing, and arithmetic, we should add computational thinking to every child's analytical ability" (Wing, 2006, p.33). This popularity has led governments, researchers, policymakers, and stakeholders worldwide to propose computing in compulsory education (Rose, 2019;Rehmat et al, 2020;Tikva and Tambouris, 2020). This topic has been the subject of attention even across international organizations such as the OECD and UNESCO, recognizing CT and coding as essential competencies required to meet future requirements for a successful life (Falloon, 2016).…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
“…CT can be considered a general problem-solving framework involving knowledge, skills, or solving problems approaches and coding to support these concepts and tasks (Brennan and Resnick, 2012;Ching et al, 2018;Bers, 2019;Rose, 2019). These include sequences, conditionals, operators, and variables and an understanding of triggers, events, and parallelism (Falloon, 2016;Nouri et al, 2020).…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
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“…Nowadays, there are numerous educational tools available for preschool-age children to engage them in STEM activities, such as visual block-based environments (e.g., ScratchJr), online environments (e.g., Code.org), robotic devices (e.g., Bee-bot), and unplugged activities [11,12].…”
Section: Introductionmentioning
confidence: 99%
“…The difficulty progression is described in more detail in previous work (Rose, 2019). In summary, the levels in each stage (or concept) get progressively more difficult, requiring more duplication and longer scripts.…”
Section: Introductionmentioning
confidence: 99%