2019
DOI: 10.1088/1742-6596/1397/1/012013
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Developing Physics Comic Media a Local Wisdom: Sulamanda (Engklek) Traditional Game Chapter of Impulse and Momentum

Abstract: Comics have output values and great influence on the entertainment market in accordance with the times. Comics can also be used in the field of education and are not only used as an entertainment media. This research aims to produce the local wisdom physics comics media: sulamanda or engklek traditional game impulse and momentum chapter and to know the feasibility of the product. Research and Development (R & D) research uses the Borg & Gall model. The research began with preliminary research, research… Show more

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Cited by 11 publications
(10 citation statements)
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References 12 publications
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“…Research from [11] shows that students provide positive responses in learning physics based on local wisdom in vocational high school. Comics is can be implemented in the physics learning process for students inside and outside the classroom [47]. So it can be stated that learning by using local wisdom based physics comic media: android-assisted hopscotch game can be effective and efficient.…”
Section: Discussionmentioning
confidence: 99%
“…Research from [11] shows that students provide positive responses in learning physics based on local wisdom in vocational high school. Comics is can be implemented in the physics learning process for students inside and outside the classroom [47]. So it can be stated that learning by using local wisdom based physics comic media: android-assisted hopscotch game can be effective and efficient.…”
Section: Discussionmentioning
confidence: 99%
“…Then the gaco position on the Y axis can be formulated by Ygaco = v0. Sin θ.t -𝟏 𝟐 gt 2 (9) According to Sari et al (2019), in crank playing there are also the concepts of momentum and impulse. The concept of momentum occurs when gaco is still or moving.…”
Section: Figure 1 Gacomentioning
confidence: 99%
“…When the gaco is stationary or (v = 0) and when the gaco is moving or (v ≠ 0). the difficulty in stopping the movement of an object is known as momentum (Sari, 2019). P = m v (10) With P (kg.m/s) is gaco's momentum, m (kg) is the mass possessed by gaco, and v (m/s) is the speed possessed by gaco When a player changes, it is possible to have 2 or more gacos in the same box.…”
Section: Figure 1 Gacomentioning
confidence: 99%
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“…The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319]. The former interdisciplinary aspect of physics education and the demands of 21st century learning drives an intention during the design and implementation of educational technology on physics [304,320,321].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%