2021
DOI: 10.2478/aut-2021-0015
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Developing Real Avatars for the Apparel Industry and Analysing Fabric Draping in the Virtual Domain

Abstract: The youth of today are much more technologically adept than previous generations. This has led to many technological innovations, and the development of these innovations has in turn altered our perception of the world. The film, gaming, and clothing industries have been forced to embrace new technology to satisfy the demand of people for a more realistic virtual experience. These industries all rely on the use of 3D avatars to create virtual depictions of the human body. In the gaming and film industry, the a… Show more

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