Abstract:Making education media particular serious game for learning science based on technology trend need more notice and discussion. So that, the aim of this article was discuss what we need to develop education game engage IoT ecosystem. This research method is content analyse which analyse some research about IoT, IoT gamification, and IoT education. There is compatibility from student and teacher need when run and after run IoT as their game platform on classroom. The result of this research are how to build and … Show more
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