2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) 2018
DOI: 10.1109/tale.2018.8615167
|View full text |Cite
|
Sign up to set email alerts
|

Developing Virtual Reality Open Educational Resources in a Sino-Foreign Higher Education Institution: Challenges and Strategies

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
2
1

Relationship

2
5

Authors

Journals

citations
Cited by 11 publications
(8 citation statements)
references
References 30 publications
0
8
0
Order By: Relevance
“…Some studies [2,8,19] recommended virtual reality technology and massive open online courses (MOOCs). Towey et al [13] have developed virtual reality open educational resources in a higher education institution. They also discussed their strategies and challenges.…”
Section: Previous Studies On Oers For Language Learningmentioning
confidence: 99%
“…Some studies [2,8,19] recommended virtual reality technology and massive open online courses (MOOCs). Towey et al [13] have developed virtual reality open educational resources in a higher education institution. They also discussed their strategies and challenges.…”
Section: Previous Studies On Oers For Language Learningmentioning
confidence: 99%
“…Previous discussions [5] have concluded that computer simulations can be effective pedagogical tools, especially for the teaching of complex concepts. Accordingly, many traditional simulation approaches have evolved into virtual reality (VR) and augmented reality (AR) experiences; where learners have opportunities to interact with computer simulated characters or situations.…”
Section: A Virtual Reality Accessibilitymentioning
confidence: 99%
“…VR/AR has not always been accessible to the average student (or teacher). While some have suggested that VR/AR can be traced back to the first stereoscope, invented in 1838 [5], it was around the mid-1980s when VR equipment such as goggles and gloves began to appear [12]. Such equipment has allowed for the creation of immersive VR systems based on the CAVE concept [see discussions in 13], where the user can move around an environment surrounded by walls with images projected onto them.…”
Section: A Virtual Reality Accessibilitymentioning
confidence: 99%
See 1 more Smart Citation
“…The authors of this paper represent an interdisciplinary team at UNNC who, following identified best practices , came together to address a perceived shortcoming in current civil engineering (CE) education: the disconnect between the taught theoretical content and desired practical experience. After some initial exploration of how best to approach this problem (Towey et al, 2018b), a decision was made to take advantage of an on-campus construction of a library building to develop a virtual field trip (VFT) of the construction site and construction process. Initial plans included aiming to develop a learning resource, preferably an open educational resource (OER) (Towey et al, 2018a, Towey andZhao, 2017).…”
Section: Introductionmentioning
confidence: 99%