“…Even if those games are not intended for language learning, reducing grammatical errors can help avoiding possible confusions for the players (Heryanti et al, 2017). Though previous studies have revealed the use of game as the source of target language and investigated the grammatical errors in texts (Amalo, Agusalim, & Murdaningtyas, 2017;Atashian & Al-Bahri, 2018;Hidayat et al, 2021;Kumala, Aimah, & Ifadah, 2018;Kusumawati, 2020;Qamariah, Sri Wahyuni, & Meliana, 2020), to the best of the researchers' knowledge, they rarely conducted grammatical error analysis on games, especially those made by non-native developers. Therefore, this study intended to conduct grammatical error analysis on an Indonesian-developed game, Code Atma.…”