Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments 2015
DOI: 10.1145/2769493.2769556
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Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation

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Cited by 11 publications
(6 citation statements)
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“…These features allow Kinect to define and recognize patients' body movements. Kinect's most important feature is that it does not need to use any wearable devices (Ebert et al 2015). Various studies have proven the usefulness of this sensor in the rehabilitation of patients with stroke (Acosta 2012;Webster and Celik 2014).…”
Section: 3designing Game Contentmentioning
confidence: 99%
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“…These features allow Kinect to define and recognize patients' body movements. Kinect's most important feature is that it does not need to use any wearable devices (Ebert et al 2015). Various studies have proven the usefulness of this sensor in the rehabilitation of patients with stroke (Acosta 2012;Webster and Celik 2014).…”
Section: 3designing Game Contentmentioning
confidence: 99%
“…Unlike studies conducted on the design of games for the upper limb rehabilitation of stroke patients, in which participants had to wear wearable equipment such as gloves or a device (Cameirão et al 2010;Saposnik et al 2010), in this study, Kinect sensors in the games were used to track movements which makes it more feasible economically in settings with resource limitations. One of the benefits of Kinect sensor is that, the user is placed in front of it in both sitting and standing position, it is able to track movements, and also it does not need any wearable devices to control the game (Ebert et al 2015).…”
Section: J O U R N a L P R E -P R O O Fmentioning
confidence: 99%
“…The Microsoft Kinect is an example of a portable, contact-less device that is an established and popular choice for rehabilitation platforms [33,34] because of its advanced capabilities to track joint movement and orientation. Studies show that the Kinect has joint-tracking capabilities which are comparable to existing stateof-the-art tracking systems that involve having a physical contact with the user [11,35]. The Kinect gives 3D joint coordinates and orientation for 25 joints using an infrared sensor.…”
Section: Related Work and Contributionsmentioning
confidence: 99%
“…Recent advances in physical therapy include exercise gamification [6][7][8] and use of artificial attachments [9], which are often expensive, uncomfortable, or not sensitive enough to capture all components of a user's movements. On the other hand, depth cameras such as the ones used by the Microsoft Kinect, Intel RealSense, and other off-the-shelf camera systems have gained popularity as low-cost devices that provide data at adequate granularity to assess 3D movement in real time [10][11][12][13][14]. There is also ongoing research which focuses on using deep learning for the prediction and analysis of 3D body posture.…”
Section: Introductionmentioning
confidence: 99%
“…Microsoft Kinect is a markless motion capture system that presents innovative and exciting methods for offering a more enjoyable treatment and promoting motivation in and adherence to the treatment [ 17 , 18 ]. A unique feature of Kinect is providing a method for interaction with the game without using any controllable or wearable device [ 19 , 20 ].…”
Section: Introductionmentioning
confidence: 99%