“…Previous research has explored education (Caro et al, 2017; Hatfield et al, 2018, Van Laarhoven et al, 2018), social interaction training (Jeon et al, 2015; Millen et al, 2010), social media (Bahiss et al, 2010), serious games (Barry et al, 2008; Caro et al, 2017, Caro et al, 2017), music therapy (Cibrian et al, 2017), university student portal (Fabri et al, 2016; MacLeod, 2010), and communication aids (Checkley et al, 2010; Cheng et al, 2010). These technologies influence every area of life.…”