2019
DOI: 10.1088/1757-899x/551/1/012021
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Development And Evaluation Of Immersive Card Games As Booster Memory In Engineering Science

Abstract: Engineering science is one of the core courses that must be taken by students in engineering. There is no doubt that too many laws and concepts to be learned and understood will cause students to feel difficult and less interested in pursuing engineering science. Many studies have shown that learning motivation and understanding can be achieved through educational games. Therefore, the main purpose of this study was to help engineering students learn and understand concepts by using educational card games thro… Show more

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“…This experience has shown that the conceptual card game is indeed a good methodology for introducing the concept. According to several studies conducted in Turkey and in the world, educational cards make a serious impact on students' memory (Carpenter and Olson, 2011;Fitriyani and Nulanda, 2017;Haris et al, 2019). Smith and Munro (2009), with a comprehensive project in the UK, have found that educational card games can be an asset in the classroom, stimulating active imagination and enquiring minds through play.…”
Section: Dot Cardsmentioning
confidence: 99%
“…This experience has shown that the conceptual card game is indeed a good methodology for introducing the concept. According to several studies conducted in Turkey and in the world, educational cards make a serious impact on students' memory (Carpenter and Olson, 2011;Fitriyani and Nulanda, 2017;Haris et al, 2019). Smith and Munro (2009), with a comprehensive project in the UK, have found that educational card games can be an asset in the classroom, stimulating active imagination and enquiring minds through play.…”
Section: Dot Cardsmentioning
confidence: 99%