2020
DOI: 10.1177/1046878120904984
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Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department

Abstract: Objective. Multi-patient care is important among medical trainees in an emergency department (ED). While resident efficiency is a typically measured metric, multi-patient care involves both efficiency and diagnostic / treatment accuracy. Multi-patient care ability is difficult to assess, though simulation is a potential alternative. Our objective was to generate validity evidence for a serious game in assessing multi-patient care skills among a variety of learners. Methods. This was a cross-sectional validati… Show more

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Cited by 10 publications
(12 citation statements)
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“…This was a planned cross-sectional sub-analysis within a parent study that provided validity evidence on a serious game called VitalSigns:ED, a real-time simulation for multi-patient care (Luu et al, 2020). Our subanalysis focused on a second year medical students (MS-IIs) at a single 4-year allopathic medical school with a pre-clinical curriculum lasting 2 years.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…This was a planned cross-sectional sub-analysis within a parent study that provided validity evidence on a serious game called VitalSigns:ED, a real-time simulation for multi-patient care (Luu et al, 2020). Our subanalysis focused on a second year medical students (MS-IIs) at a single 4-year allopathic medical school with a pre-clinical curriculum lasting 2 years.…”
Section: Methodsmentioning
confidence: 99%
“…We used a serious game platform to simulate a multi-patient care environment with evolving and deteriorating emergency department (ED) patients (http://www.breakawaygames.com/VitalSigns/). This was a desktop computer serious game using a keyboard and mouse, which was piloted among pediatric specialists (Luu et al, 2020) and also validated in an adult ED version (Figure 2) (Mohan et al, 2014a, 2014b, 2015). Within the game, multiple patients with evolving physiologies require re-assessment, prioritization of orders, and real-time diagnostic tests and treatments between multiple patients; a differential diagnosis was requested upon admission or discharge of the patient.…”
Section: Methodsmentioning
confidence: 99%
“…Similarly, some of our contemporaries in the pediatric EM world have been working on a simulation game-something that is more immersive, perhaps, and focuses much more on the clinical decisionmaking processes within a multipatient environment. 19 Whereas…”
Section: Curricular Implicationsmentioning
confidence: 99%
“…GridlockED emphasizes systems-level thinking and provides an overview of an entire department, the gaming computer-based simulation by Luu and colleagues 19 focuses more on helping junior trainees jump between multiple active cases. Either method may ultimately prove to be useful, but more clarification studies are required to better understand how to teach and learn the skill of task switching.…”
Section: Curricular Implicationsmentioning
confidence: 99%
“…Luu, Talbot, Fung, Ben-Isaac, Espinoza, Fischer, Cho, Sargsyan, Korand and Chang (2020) demonstrate the capabilities of medical digital simulation games for a different purpose: the assessment of multi-patient care skills. They investigate a game with a simulated pediatric emergency department for performance assessment.…”
Section: The Articles Of the August 2020 Issuementioning
confidence: 99%