2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) 2020
DOI: 10.1109/qomex48832.2020.9123100
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Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality

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Cited by 5 publications
(4 citation statements)
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“…This suggests a need for immersive affective self-report tools to assess VR evoked emotions, preferably at multiple instances during the VR experience itself (Bouchard et al, 2004;Regal et al, 2019;Oliveira et al, 2020). Recent studies showed that the inclusion of an affective rating tool in the VE can speed up user response by almost a factor of five compared to paper and pencil methods (Krüger et al, 2020), while the superposition of a two-dimensional affective response grid over 360 • videos affords continuous affective ratings (Voigt-Antons et al, 2020;Xue et al, 2020). It has also been shown that self-report tools are less invasive and yield more reliable results when they used inside a VR, compared to their application outside the VR (Schwind et al, 2019;Putze et al, 2020).…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…This suggests a need for immersive affective self-report tools to assess VR evoked emotions, preferably at multiple instances during the VR experience itself (Bouchard et al, 2004;Regal et al, 2019;Oliveira et al, 2020). Recent studies showed that the inclusion of an affective rating tool in the VE can speed up user response by almost a factor of five compared to paper and pencil methods (Krüger et al, 2020), while the superposition of a two-dimensional affective response grid over 360 • videos affords continuous affective ratings (Voigt-Antons et al, 2020;Xue et al, 2020). It has also been shown that self-report tools are less invasive and yield more reliable results when they used inside a VR, compared to their application outside the VR (Schwind et al, 2019;Putze et al, 2020).…”
Section: Related Workmentioning
confidence: 99%
“…An essential requirement for these type of studies is the availability of validated and efficient tools for the assessment of affective responses to VR experiences (Oliveira et al, 2018). Preferably, these instruments should be able to unobtrusively blend into the VE so that users do not lose their sense of immersion when they need to step out of the VR to give a response (Regal et al, 2019;Krüger et al, 2020;Voigt-Antons et al, 2020). The recently introduced EmojiGrid is a viable candidate since it is intuitive and language independent (and therefore probably requires minimal cognitive effort: Kaneko et al, 2018b;Toet et al, 2018;Toet and van Erp, 2019;Voigt-Antons et al, 2020), and since it can easily be embedded in a VE.…”
Section: Introductionmentioning
confidence: 99%
“…This dataset contains 40 music videos. A subset of 16 videos selected during a previous study (Kruger et al, 2020) were used in the experiment. Two additional videos were used for training trials.…”
Section: Stimulimentioning
confidence: 99%
“…Thus, considering the aforementioned therapies, researches are working twoards the development of tools which assesses the user experience. Both the therapeutical context, and the individuals affective state are taken into account (Krüger et al, 2020).…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%