2017
DOI: 10.1007/s11469-017-9766-7
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Development and Validation of Videogame Addiction Scale for Children (VASC)

Abstract: The aim of the present study was to develop a valid and reliable Videogame Addiction Scale for Children (VASC). The data were derived from 780 children who completed the Videogame Addiction Scale (405 girls and 375 boys; 48.1% ranging in age from 9 to 12 years). The sample was randomly split into two different sub-samples (sample 1, n = 400; sample 2, n = 380). Sample 1 was used to perform exploratory factor analysis (EFA) to define the factorial structure of VASC. As a result of EFA, a four-factor structure c… Show more

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Cited by 53 publications
(49 citation statements)
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“…Overpathologizing: The desire to keep playing may be normative and positive. VASC (Yılmaz et al, 2017) I forget my problems while playing videogames. Overpathologizing: Games as entertainment involve escaping from reality as part of the experience.…”
Section: Resultsmentioning
confidence: 99%
“…Overpathologizing: The desire to keep playing may be normative and positive. VASC (Yılmaz et al, 2017) I forget my problems while playing videogames. Overpathologizing: Games as entertainment involve escaping from reality as part of the experience.…”
Section: Resultsmentioning
confidence: 99%
“…In addition, research shows that some preteens engage in excessive DD use and a small minority experience behavioral addiction symptoms. 15 The potentially problematic use of technology necessitates the development of a scale assessing children's DD use. While several scales related to different types of digital addiction have been developed, they mainly target populations over 12 years of age and specialize in one aspect such as IGD, 16 social media addiction, 17 and smartphone addiction.…”
Section: Introductionmentioning
confidence: 99%
“…18 To the authors' knowledge, only one scale has been developed for children under 12 years of age and that specifically addressed video game addiction. 15 The aim of this study was to develop and validate an instrument to assess children's overall addiction to DDs. As several studies have associated digital addiction with attention deficit hyperactivity disorder and obsessive-compulsive disorder 8,19 ; stress [20][21][22] ; anxiety, depression, and narcissism 7,23 ; low self-esteem 7,[24][25][26] ; and poor academic performance, 4,27-29 a scale for assessing DD addiction will help in the assessment, diagnosis, and treatment of different symptoms among children aged 9-12 years.…”
Section: Introductionmentioning
confidence: 99%
“…Through technological development and the Internet's widespread accessibility, gaming within the digital environment has become very popular all over the world for children and adolescents (Yılmaz, Griffiths, & Kan, 2017). In today's society, children can now easily access technological devices from an early age, and those who play them view them as entertaining and exciting (Griffiths, 2003;Wan & Chiou, 2006).…”
mentioning
confidence: 99%
“…The amount of time children and adolescents spend on videogames has increased steadily (Yılmaz et al, 2017). Educators and parents have noticed this increasing popularity of videogame play among youths (Gentile, 2009), especially in terms of its potential psychosocial impact on players.…”
mentioning
confidence: 99%