Development of a Curling Stone Delivery Robot with High Delivery Reproducibility
Tadaaki Sone,
Takashi Kawamura
Abstract:Curling is a two-player, zero-sum, finite, complete-information, uncertain game in which stones are delivered to a point approximately 37 m (120 ft). Despite its popularity, the dynamics of curling stones are unclear, and significant variations exist in the conditions of curling stones and curling sheets. It is essential to have a highly reproducible delivery apparatus that can perform tests in various environments to clarify stone dynamics and evaluate curling stones and sheets more accurately. In this study,… Show more
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