“…An online survey built on Qualtrics was deployed and shared on several subreddits and Steam channels focused on video games with a social component (competitive and/or collaborative) (e.g., Fortnite, Minecraft, Eve Online, Call of Duty); this choice was motivated by the fact that these genres are more popular and socially interactive than single player games (e.g., Prey, The Witcher, Hades) because they depend on other players more and are frequently revised and updated, generating new challenges on an ongoing basis (Gandolfi, 2018). The questionnaire included demographic, that is, gender, age, ethnicity—and game platform‐related—that is, time spent playing video games (weekly), time spent on game related social media (weekly), preferred game related media platforms (if private oriented like Discord or public like Reddit) ‐ questions, and the Game Community of Inquiry Scale (GCoIS) (Soyturk et al, 2020).…”