2018
DOI: 10.1007/s10639-018-9719-1
|View full text |Cite
|
Sign up to set email alerts
|

Development of a model for explaining the learning outcomes when using 3D virtual environments in informal learning settings

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

4
4
0
1

Year Published

2019
2019
2024
2024

Publication Types

Select...
8
1

Relationship

2
7

Authors

Journals

citations
Cited by 14 publications
(9 citation statements)
references
References 56 publications
4
4
0
1
Order By: Relevance
“…PE was found to have a significant correlation with learning achievement. This finding is in line with previous research (Fokides & Atsikpasi, 2018), which indicated that the design of the ChatBot may cause its users to have positive learning experience and thus achieve better learning outcomes. This also means that the development of a future ChatBot should focus more on both its PU and PE.…”
Section: Discussionsupporting
confidence: 92%
See 1 more Smart Citation
“…PE was found to have a significant correlation with learning achievement. This finding is in line with previous research (Fokides & Atsikpasi, 2018), which indicated that the design of the ChatBot may cause its users to have positive learning experience and thus achieve better learning outcomes. This also means that the development of a future ChatBot should focus more on both its PU and PE.…”
Section: Discussionsupporting
confidence: 92%
“…Naya and Iba´ñez (2014) suggested that PE and PEU may influence learning outcomes. Fokides and Atsikpasi (2018) also claimed out that PU was a determinant of learning outcome. These previous studies further propel the present research to look into the correlations between TAM-related variables and students' learning achievement, and thus the following hypothesis is made:…”
mentioning
confidence: 97%
“…Yet, in line with previous studies (e.g., Chang et al, 2019;Huang et al, 2019;Lee et al, 2017), we found that students were more motivated to learn than in conventional teaching and had a more enjoyable learning experience. Consequently, motivation offers a plausible explanation for our results, as it directly (and positively) affects the learning outcomes in almost all teaching subjects (Fokides, 2017;Fokides & Atsikpasi, 2018). The same applies for enjoyment; it is as a rather common finding in most research regarding the educational uses of 360 o videos, positively correlated (together with motivation) with the learning outcomes (e.g., Chang et al, 2019;Huang et al, 2019;Rasheed et al, 2015).…”
Section: Discussionsupporting
confidence: 55%
“…Moreover, students did not have difficulties in using the apps, given that they found them equally easy to use as the web pages. Ease of use is a key factor, affecting the quality of user experience, the learning outcomes, motivation, and enjoyment, not only in 360 o videos but also in other applications such as the ones based on virtual reality (Fokides & Atsikpasi, 2018).…”
Section: Discussionmentioning
confidence: 99%