Proceedings of the International Conference on Advances in Computer Entertainment Technology 2007
DOI: 10.1145/1255047.1255099
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Development of an augmented reality game by extendinga 3D authoring system

Abstract: In this paper, we describe the development of augmented reality games using the virtools dev 3D authoring system and custom extensions that allows to integrate augmented reality features and advanced interaction techniques. We used this system to create an AR game by extending an existing board game with virtual objects. The concept of predefined high-level building blocks and the visual programming environment supports the iterative design approach and allows to quickly develop and test new game ideas.

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Cited by 7 publications
(4 citation statements)
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“…Haringer and Regenbrecht [31] created the PowerSpace editor that works as an extension for Microsoft PowerPoint in order to support AR authoring. Geiger et al [32] developed an AR game on top of Virtools, a VR authoring tool, extending it to support augmentation. Finally, Berry et al [33] extended the Touch Designer application to integrate sound control, network protocols and other features provided by the application with AR marker tracking.…”
Section: Related Workmentioning
confidence: 99%
“…Haringer and Regenbrecht [31] created the PowerSpace editor that works as an extension for Microsoft PowerPoint in order to support AR authoring. Geiger et al [32] developed an AR game on top of Virtools, a VR authoring tool, extending it to support augmentation. Finally, Berry et al [33] extended the Touch Designer application to integrate sound control, network protocols and other features provided by the application with AR marker tracking.…”
Section: Related Workmentioning
confidence: 99%
“…For the extension of this system there are several additional extension packs available, e. g. for physics simulation or special VRcomponents. To use augmented reality features in this system we developed a building block which encapsulates the ARToolkitPlus library [Geiger et al 2007]. Other Building Blocks can also be developed using the C++ SDK.…”
Section: Related Workmentioning
confidence: 99%
“…The Phantom interface was successfully implemented using the obsolete Sensable Technologies Ghost ® SDK 3 . A much recent approach [15] used OpenHaptics ® toolkit 2.0 HDAPI allowing a low level control of forces.…”
Section: Implementation Of Hapticsmentioning
confidence: 99%