2021
DOI: 10.1007/978-3-030-80129-8_28
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Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education

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Cited by 4 publications
(4 citation statements)
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“…After detailed analysis of the 3D models from each PCI step, the resultant.stl files were imported into a video game design software Unity (San Francisco, CA, USA) to create virtual reality (VR) scenes with anaglyph capabilities [14,15]. We rendered each PCI step into its own scene where a user can wear a VR headset to interact with the detailed model.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…After detailed analysis of the 3D models from each PCI step, the resultant.stl files were imported into a video game design software Unity (San Francisco, CA, USA) to create virtual reality (VR) scenes with anaglyph capabilities [14,15]. We rendered each PCI step into its own scene where a user can wear a VR headset to interact with the detailed model.…”
Section: Methodsmentioning
confidence: 99%
“…These have been uploaded on the Atlas of Human Cardiac Anatomy website as an educational resource for interventional cardiologists, students, and medical device designers. In addition, our mixed reality educational platform, composed of both VR and 3D prints, has been shown to improve learning capabilities and retention when compared to traditional single modality teaching methods [15].…”
Section: Stent Appositionmentioning
confidence: 99%
“…Studies to examine the effectiveness of using S3D in learning anatomy includes the comparison between conventional 2D videos and 3D anaglyphic stereoscopic instruction videos in learning neuroanatomy [28,29]. Furthermore, to allow multiple students and trainees to share the learning experience, Deakyne et al [128] augmented the anatomies viewed in VR onto an external display via a custom anaglyph shader, while presenting users with anaglyph glasses. Meta-analysis for using stereopsis with 3D visual technology (3DVT) to learn anatomy was conducted by Bogomolova et al [30].…”
Section: Higher Educationmentioning
confidence: 99%
“…In particular, recent studies have attempted to examine the impact of ICT on mnemonic processes such as working memory (Dahlin et al, 2008;Jaeggi et al, 2008;Karbach & Kray, 2009;Katoni, 2021). Some of these approaches have produced promising results (Deakyne et al, 2021;Foroughi et al, 2016;Oliveira. et al, 2016;Simons et al, 2016;van der Maas & Nyamsuren, 2017).…”
Section: Introductionmentioning
confidence: 99%