2022
DOI: 10.21009/jtp.v24i1.23700
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Development of Digital Comic on Thematic Learning to Improve Literature Skills of 5th Grade Students in Elementary School

Abstract: The development of information technology is very influential in the world of education, so that it can be used as a medium of learning. One way to improve the quality of education through technology is by organizing digital literacy. Digital literacy teaches a person to operate digital technology and think critically. Digital comics are one of the media that can improve students' literacy skills. This study aims to (1) determine the development of digital comics on student literacy, (2) determine the feasibil… Show more

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Cited by 2 publications
(3 citation statements)
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“…The achievement of learning outcomes shows an increase in student learning outcomes after the model is applied Teams Game Tournament (TGT) and high students obtain learning mastery. This follows the research results, which state that the Teams Games Tournament (TGT) learning model can improve student learning outcomes (Sari et al, 2022).…”
Section: Test Results and Discussion N-gain Scoresupporting
confidence: 64%
“…The achievement of learning outcomes shows an increase in student learning outcomes after the model is applied Teams Game Tournament (TGT) and high students obtain learning mastery. This follows the research results, which state that the Teams Games Tournament (TGT) learning model can improve student learning outcomes (Sari et al, 2022).…”
Section: Test Results and Discussion N-gain Scoresupporting
confidence: 64%
“…Menurut Mahardika (2021), situasi yang terjadi di lapangan menunjukkan bahwa minat membaca peserta didik relatif rendah. Dalam survei yang melibatkan 57 responden, 31,6% dari mereka menyatakan bahwa mereka sangat gemar membaca, 56,1% mengaku biasa-biasa saja, dan 12,3% memilih kadang-kadang atau mungkin.…”
Section: Pendahuluanunclassified
“…Hasil analisis data menunjukkan bahwa minat baca peserta didik meningkat setelah menggunakan media pembelajaran e-modul interaktif berbasis Canva. Hasil penelitian Mahardika et al(2021) menunjukkan bahwa pengembangan e-modul dinilai cukup baik untuk meningkatkan minat baca peserta didik. Hal ini sejalan dengan yang dikatakan Winatha et al (2018) bahwa e-modul interaktif menjadi alternatif terbaik yang dapat berkontribusi untuk meningkatkan pemahaman bacaan dan minat baca.…”
Section: Minat Bacaunclassified