2019
DOI: 10.1016/j.procs.2019.08.223
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Development of Escape Room Game using VR Technology

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Cited by 25 publications
(9 citation statements)
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“…VR technology 3D space experience strengthens the "people-oriented" design principle [6]. In the early stage, tourism products are mainly scenic spots, that is, tourism publicity products; in the middle stage, they are the core content of tourism; in the later stage, they are extended tourism products, such as relevant supporting facilities and tourist souvenirs [7].…”
Section: Introductionmentioning
confidence: 99%
“…VR technology 3D space experience strengthens the "people-oriented" design principle [6]. In the early stage, tourism products are mainly scenic spots, that is, tourism publicity products; in the middle stage, they are the core content of tourism; in the later stage, they are extended tourism products, such as relevant supporting facilities and tourist souvenirs [7].…”
Section: Introductionmentioning
confidence: 99%
“…The title addiction has been obtained from Latin with an accurate definition of giving over, which includes either good or bad aspects (15). Benjamin Rush, a renowned figure of the nineteenth century, depicted that this was a condition of the will, and later (16) introduced addiction as a way beyond one's control.…”
Section: The Addiction Of Vr Tourism and Emerging Challengementioning
confidence: 99%
“…The Escape Rooms have usually been carried out in a physical way, that is, the students had to solve a series of challenges to be able to leave a room but during the de-escalation period this option was not feasible, therefore, they had to implement it in a virtual or digital way. Although there are Escape rooms implemented using Virtual Reality as in [49], and [50], in the present case it was not viable because the students who were not present in the classroom did not have access to the Virtual Reality tools. We finally decided to implement a digital escape room.…”
Section: Methodsmentioning
confidence: 94%