2022
DOI: 10.46843/jiecr.v3i4.287
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Development of Flappy Chem Game Media on Electron Configuration Materials on Students’ Happiness Level

Abstract: This study aims to produce the Flappy Chem game as a learning media on electron configuration material referring to the feasibility indicators, namely the validity, practicality, and effectiveness of the developed game media. This study uses a 4D development model. The instrument used is a validation sheet, student response questionnaire sheet, student happiness level questionnaire sheet, pretest, and posttest. The limited trial was conducted at SMA Negeri 3 Sidoarjo with a total of 30 students. The results of… Show more

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Cited by 3 publications
(2 citation statements)
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“…This research and development procedure is divided into 3 main stages: 1) analysis of problems and needs; 2) design and development; 3) implementation and evaluation. In the second stage, we use a 4D development model consisting of 4 stages: define, design, develop, and disseminate [22] as seen in Figure 2. In the first stage, problem analysis is carried out to identify and determine the problems encountered in the learning process and then compile a list of needs needed in media development.…”
Section: Introductionmentioning
confidence: 99%
“…This research and development procedure is divided into 3 main stages: 1) analysis of problems and needs; 2) design and development; 3) implementation and evaluation. In the second stage, we use a 4D development model consisting of 4 stages: define, design, develop, and disseminate [22] as seen in Figure 2. In the first stage, problem analysis is carried out to identify and determine the problems encountered in the learning process and then compile a list of needs needed in media development.…”
Section: Introductionmentioning
confidence: 99%
“…According to Saripudin et al (2021), learning media are tools that support the teaching and learning process so that learning objectives can be more effectively and perfectly attained. In the meantime, learning media, according to Nabilah & Lutfi (2022), is something that disseminates subject knowledge and piques students' interests. Learning media, as defined by Herawati et al (2021), is all software and hardware that may be utilized to communicate the contents of instructional materials from learning resources to students in a way that will pique their interests and cause the learning process to be more effective.…”
Section: Introductionmentioning
confidence: 99%