2015
DOI: 10.1007/978-3-662-47386-3_5
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Development of High-Definition Virtual Reality for Historical Architectural and Urban Digital Reconstruction: A Case Study of Azuchi Castle and Old Castle Town in 1581

Abstract: Abstract. This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a … Show more

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Cited by 11 publications
(5 citation statements)
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“…Two major areas in existing scientific works are consideration of the lighting system [6,36,42,53,56] and object design [48]. These works have identified individual factors of the visual design of a VR application that have an impact on the user in the virtual world.…”
Section: Methodsmentioning
confidence: 99%
“…Two major areas in existing scientific works are consideration of the lighting system [6,36,42,53,56] and object design [48]. These works have identified individual factors of the visual design of a VR application that have an impact on the user in the virtual world.…”
Section: Methodsmentioning
confidence: 99%
“…Fukuda vd. [8], yüksek çözünürlüklü bir SG uygulaması geliştirmek için Azuchi Kalesi ve kasabasını modellemişlerdir. 286 kişi üzerinde test edilen uygulamanın yapılan değerlendirmesinde, katılımcıların büyük çoğunluğu uygulamayı 'Çok İyi' veya 'İyi' olarak nitelendirmiştir.…”
Section: Sanal Gerçeklik Ve Interaktif Yapı Görselleştirmesiunclassified
“…Sanal gerçeklikteki bu gelişmeler ışığında bizim çalışmamız literatürdeki mimari çalışmalardan farklı olarak etkileşimli bir öğrenme ortamı sunmaktadır. Literatürdeki çalışmalar genel olarak tarihi yapıların görselleştirilmesini ve bu görselleştirmeler üzerinde çok kısıtlı etkileşimlerle eğitim amaçlı kullanılmasını içermektedir [6][7][8][9]. Halbuki mimarlık öğrencilerinin konuları daha iyi öğrenebilmeleri için ölçüm işlemlerini bu ortamlarda gerçekleştirebilmeleri gerekmektedir.…”
Section: Sanal Gerçeklikle Mimari Eğitimunclassified
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“…In addition to experiencing digital heritage representations in a museum (White et al, 2007), AR allows users to better imagine buildings that existed previously at outdoor sites (Lu et al, 2010). While the use of virtual reality (VR) has been reported, which includes a complete 3D computer graphics representation of a non-existent past nightscape (Fukuda et al, 2015), an AR application that can provide an outdoor, full-scale experience of a nightscape has not yet been reported.…”
Section: Introductionmentioning
confidence: 99%