2021
DOI: 10.2991/assehr.k.210326.062
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Development of Interactive Physics Learning Media Using Smartphone Integrated with Pancasila Values on Optical Instrument

Abstract: This study purpose to determine the feasibility of an interactive learning media using a smartphone on the integrated optical instrument of Pancasila values. The type of research used is Research and Development with a 4-D model, namely Define, Design, Development, and Disseminate. The research subjects were students of class XI IPA 3 at SMA N 1 Prambanan Yogyakarta in the 2019/2020 school year. The research subjects were 24 students. Data were gathered through observation data collection techniques, interview… Show more

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“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%
“…Complex applications within education makes this topic definitely diverse and broad. The demand for 21st century learning, the national call of the 2013 curriculum, and the rapid development of the digital age have been impactful for Indonesian PER scholars in the development of a vast number of technical assistances within physics learning, including audio-visual media [118,[291][292][293][294][295][296][297][298], web-based applications [299,300], android applications [119][120][121][122][301][302][303][304][305][306][307][308], augmented reality [309], and distance learning [310][311][312]. The cultural context of Indonesian society is presented through the delivery of educational technology [306,[313][314][315][316][317][318][319].…”
Section: Topic 7: Educational Technologymentioning
confidence: 99%