2012 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) 2012
DOI: 10.1109/vlhcc.2012.6344502
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Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping

Abstract: This paper presents two contributions: (i) a system architecture capable of staging platform-independent choreographies within different virtual worlds, and (ii) an ontologybased solution for capturing and representing multiuser choreographies with reduced time/effort. We argue that choreographies for virtual worlds should be clearly separated from the technical characteristics of their execution in virtual world technological platforms. Due to the heterogeneity of the various virtual worlds and their domain r… Show more

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Cited by 5 publications
(4 citation statements)
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“… is the generic high-level ontology representing the core concepts of a choreography independent of any implementation platform, also designated as the foundational choreography [23]. Fig.…”
Section: Choreography Modelsmentioning
confidence: 99%
“… is the generic high-level ontology representing the core concepts of a choreography independent of any implementation platform, also designated as the foundational choreography [23]. Fig.…”
Section: Choreography Modelsmentioning
confidence: 99%
“…• (platform-independent and domain-independent) is the generic high-level ontology representing the core concepts of a choreography independent of any implementation environment, also designated as the foundational ontology. Figure 3 presents its current status, whose motivations and design decisions have been described in a previous paper [14].…”
Section: Ontologiesmentioning
confidence: 99%
“…As a consequence, we cannot have the simulator automatically change a trainee's perspective without an authorization prompt being presented to the trainee. Our architecture splitting the simulator between an interface and a back-end server with the actual control code is part of a larger effort that aims to provide software architecture support for using the rapid prototype advantages of virtual worlds for streamlined development and at a later stage simplify the process of moving the simulator to a different visual interface environment (more details on this effort are provided in [10].…”
Section: B Description Of the Simulation Technical Platformmentioning
confidence: 99%
“…In fact, the virtual environment might even be seen as available on mobile devices and be used as a mediator between mechanics operating on a physical engine and experts on remote sites, which could demonstrate a procedure on the virtual counterpart -an idea of merging virtual training and physical actions imagined earlier for other subjects, but which could see new application contexts here [10].…”
Section: Subsequent Phases Of the Development Of The Simulatormentioning
confidence: 99%