2017 Computing Conference 2017
DOI: 10.1109/sai.2017.8252217
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Development of rehabilitation system (RehabGame) through Monte-Carlo tree search algorithm using kinect and Myo sensor interface

Abstract: Abstract-Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms. In this paper, we present a rehabilitation serious game (ReHabgame) in which the Monte-Carlo Tree Search (MCTS) algorithm is utilized. The game is designed to combat the physical impairment of post stroke/brain injury casualties in order to improve upper limb movem… Show more

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Cited by 3 publications
(3 citation statements)
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References 41 publications
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“…Additional categories with lower frequency in the retrieved literature were cerebral palsy, hemiparesis, and neurological motor deficits. Furthermore, one study was related to Parkinson disease [19], one study was related to burn contractures [20], two studies addressed patients with brain impairment [21,22], three focused on general cognitive deficits [23][24][25], and other conditions were identified as shoulder [26] or wrist [12,27] injuries.…”
Section: Medical Conditionmentioning
confidence: 99%
See 1 more Smart Citation
“…Additional categories with lower frequency in the retrieved literature were cerebral palsy, hemiparesis, and neurological motor deficits. Furthermore, one study was related to Parkinson disease [19], one study was related to burn contractures [20], two studies addressed patients with brain impairment [21,22], three focused on general cognitive deficits [23][24][25], and other conditions were identified as shoulder [26] or wrist [12,27] injuries.…”
Section: Medical Conditionmentioning
confidence: 99%
“…Kinect seems to be the most preferred sensor for capturing body parts and following their movement in space, which was used by 15.4% (26/169) of the studies included in the review. Some of the studies used only the Kinect sensor for their systems [26,[62][63][64][65][66][67][68][69][70][71][72][73], whereas others combined it with biosignal capturing devices such as electromyogram (EMG) [24,41,74,75] or a sensing jacket [52] to gain better control of the user's movement for the final goal (ie, rehabilitation). In addition, some studies have used Kinect combined with gaming devices such as VR headsets [76] and a Wii balance board [77] or other devices such as goniometers [78][79][80], Tyromotion Timo plate [77], Xsen 3D sensor [81], body markers [82], and a customized haptic glove [83].…”
Section: Commercial Sensorsmentioning
confidence: 99%
“…These tools involve haptic devices, electroencephalography (EEG) and brain-computer interface based serious games centred on virtual reality platforms. Data acquisition and motion capture in this system is done by means of azure Kinect [17], myo armband [18] and Saitek's rudder foot pedal [19]. Also, a gaming environment is created and the motion inputs are interfaced with the HTC Vive VR headset [16] models can be used for acquiring the same data.…”
Section: Existing Literaturementioning
confidence: 99%