2023
DOI: 10.3390/app13095495
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Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study

Abstract: Currently, technological development is making its way into education through the increasing integration of new technologies into teaching. In this context, gamification emerges as one of the ways to incorporate the pedagogical process into the digital world, creating the need to encourage both the digital skills of educators and students. The objective of this work is to shed light on the growing use of technology-based teaching methods and encourage their integration into educational practice from the teache… Show more

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Cited by 4 publications
(1 citation statement)
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“…In addition, Barragán-Pulido et al explained that serious games offer an effective method for the transfer of specific knowledge in digital competencies and other topics, insisting that it is necessary to create tools and games with a greater diversity of typologies [18]. They insisted on the importance of teachers learning and knowing games properly in order to transmit knowledge to students [18]. However, even if teachers learn and know games, considering the intergenerational gap students are likely to know game trends better than their teachers do.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, Barragán-Pulido et al explained that serious games offer an effective method for the transfer of specific knowledge in digital competencies and other topics, insisting that it is necessary to create tools and games with a greater diversity of typologies [18]. They insisted on the importance of teachers learning and knowing games properly in order to transmit knowledge to students [18]. However, even if teachers learn and know games, considering the intergenerational gap students are likely to know game trends better than their teachers do.…”
Section: Introductionmentioning
confidence: 99%