Describing and Studying Domain-Specific Serious Games 2015
DOI: 10.1007/978-3-319-20276-1_7
|View full text |Cite
|
Sign up to set email alerts
|

DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
20
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
3
3
2

Relationship

1
7

Authors

Journals

citations
Cited by 22 publications
(20 citation statements)
references
References 46 publications
0
20
0
Order By: Relevance
“…They trained the model with 100 participants and produces 83% accuracy in prediction of dyslexia. Geurts et al [5] developed a tool to predict the possible chance of dyslexia among children, the tool is termed as DIESEL-X. This tool comprised of three different mining games which assist to measure the indicators of dyslexia.…”
Section: Related Workmentioning
confidence: 99%
“…They trained the model with 100 participants and produces 83% accuracy in prediction of dyslexia. Geurts et al [5] developed a tool to predict the possible chance of dyslexia among children, the tool is termed as DIESEL-X. This tool comprised of three different mining games which assist to measure the indicators of dyslexia.…”
Section: Related Workmentioning
confidence: 99%
“…Audenaeren et al present a tool called DIESEL-X [7] which intends to predict the possibility of a child having dyslexia. The tool includes three mini-games to measure dyslexia related indicators (e.g., 'letter knowledge, FM detection, end-phoneme recognition' [7]).…”
Section: Related Workmentioning
confidence: 99%
“…The tool includes three mini-games to measure dyslexia related indicators (e.g., 'letter knowledge, FM detection, end-phoneme recognition' [7]). An example task is that the child is asked to find a certain letter in the game.…”
Section: Related Workmentioning
confidence: 99%
“…The resulting game is DIESEL-X. It consists of three mini-games that are described in [12,20]. One mini-game specifically intends to measure the threshold for frequency-modulation detection and is the focus of this paper.…”
Section: Dyslexia and Psychoacousticsmentioning
confidence: 99%
“…Over the course of 18 months (October 2011 -March 2013) and via a player-centered design process [49], we developed such an 'enhanced' computer game. We observed and interviewed preschoolers with respect to their most preferred games [20] by means of a diary study. We conducted a laddering study to unveil the gameplay preferences of preschoolers [12] on reward structures, input mechanisms, character creation... We involved preschoolers in the selection of the theme and narrative via focus groups.…”
Section: Diesel-x: a Better Game?mentioning
confidence: 99%