2020
DOI: 10.48550/arxiv.2006.12057
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Differentiable Rendering: A Survey

Hiroharu Kato,
Deniz Beker,
Mihai Morariu
et al.

Abstract: Deep neural networks (DNNs) have shown remarkable performance improvements on vision-related tasks such as object detection or image segmentation. Despite their success, they generally lack the understanding of 3D objects which form the image, as it is not always possible to collect 3D information about the scene or to easily annotate it. Differentiable rendering is a novel field which allows the gradients of 3D objects to be calculated and propagated through images. It also reduces the requirement of 3D data … Show more

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Cited by 24 publications
(28 citation statements)
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References 112 publications
(273 reference statements)
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“…Here R(S; θ i ) is the rendering operator that projects a shape S from 'shape space' to 'projection space' based on CT gantry position θ i . To enable gradient backpropagation and optimizing via standard gradient descent methods, the rendering operator R should be differentiable [58].…”
Section: B Optimization Via Differentiable Renderingmentioning
confidence: 99%
“…Here R(S; θ i ) is the rendering operator that projects a shape S from 'shape space' to 'projection space' based on CT gantry position θ i . To enable gradient backpropagation and optimizing via standard gradient descent methods, the rendering operator R should be differentiable [58].…”
Section: B Optimization Via Differentiable Renderingmentioning
confidence: 99%
“…Our approach uses a neural 3D shape representation and dynamic neural networks for image based synthesis. A full review of these ideas is outside the scope of this paper, and we refer interested readers to [20] for classical IBR and [21], [22] for neural rendering. We consider the most closely related works below.…”
Section: Related Workmentioning
confidence: 99%
“…Even if the Adversarial Machine Learning community exploited rendered views of a 3D object to craft real objects that fool a classifier [11], most of the efforts are oriented towards the case of datasets of images. However, in the last years a large number of novel rendering schemes were proposed, ranging from Neural Renderers [12], [13], to more generic Differentiable Renderers [14], that allow the user to compute gradients with respect to the parameters of the renderer, including meshes, textures, and others. Of course, these renderers make it easier to alter elements belonging to the 3D world with the purpose of optimizing a target objective function, thus opening for deeper investigations on how Adversarial Machine Learning can impact 3D Virtual Environments.…”
Section: Twnmh2mentioning
confidence: 99%