“…Other methods addressed real-time rendering by precomputing and storing (i.e. baking) NeRF's view-dependent colors and opacities in volumetric data structures [Garbin et al 2021;Hedman et al 2021;Yu et al 2021;Zhang et al 2022], or by splitting the scene into voxels and representing each voxel with a small separate MLP [Reiser et al 2021]. However, these representations consume a lot of graphics memory and are thus limited to objects, not scenes.…”