Proceedings of the 3rd International Conference on Creative Media, Design and Technology (REKA 2018) 2018
DOI: 10.2991/reka-18.2018.30
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Digital Comic Platform Mapping In Improving The Creative Industry Potential

Abstract: Digital platforms in the field of illustrations such as comics have been growing nowadays. This is inseparable from the development of new media technologies that have transformed many analog and manual mediums into digital and automatic ones. Changes in the medium lead to many variations in the presentations. In comics, there are three digital platforms known today, namely: mobile applications, networking sites, and electronic galleries. However, not all platforms are actively responded by users of the digita… Show more

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Cited by 3 publications
(3 citation statements)
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“…These technologies can overcome space and time constraints because they can be accessed anytime and anywhere. The mastery of these media is currently dominated by people from the younger generation, especially Generation Z or Alpha (Mataram & Ardianto, 2019). Training and briefing the youth in the village can create an opportunity where the youth, as the next generation, can become agents who introduce and manage the village.…”
Section: Publication and The Village's Existencementioning
confidence: 99%
“…These technologies can overcome space and time constraints because they can be accessed anytime and anywhere. The mastery of these media is currently dominated by people from the younger generation, especially Generation Z or Alpha (Mataram & Ardianto, 2019). Training and briefing the youth in the village can create an opportunity where the youth, as the next generation, can become agents who introduce and manage the village.…”
Section: Publication and The Village's Existencementioning
confidence: 99%
“…But the creator has a brilliant idea of adopting a website system to display the comic. Along with the changing times, comic media is also experiencing development, namely the presence of digital platforms, so that comics can be accessed using soft files, such as based on websites, webtoon, or e-gallery [14]. This presentation may be conducted to obtain feedback from those who have the same fate or period in various parts of the world.…”
Section: Media Visual Media and Resilliencementioning
confidence: 99%
“…Efforts to prevent and increase environmental awareness using comic media have indeed been widely carried out, especially since the existence of various digital amusing platforms [23] and social media, which are the lifestyle of young people in Generation Z or Alpha [24] [25] who are currently in their teens: teenagers or early adults. However, research or production of comic media with content on preventing the decline in water quality due to pollution aimed at the younger generation is rarely carried out.…”
Section: Introductionmentioning
confidence: 99%