2015
DOI: 10.1016/j.chb.2014.04.001
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Digital creativity: Research themes and framework

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Cited by 56 publications
(37 citation statements)
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“…Technological devices have entered all aspects of our everyday life [33]. In this digital society, the concept of creativity is being rethought.…”
Section: Digital Creativity In Education: a Proposal Frameworkmentioning
confidence: 99%
“…Technological devices have entered all aspects of our everyday life [33]. In this digital society, the concept of creativity is being rethought.…”
Section: Digital Creativity In Education: a Proposal Frameworkmentioning
confidence: 99%
“…On the other hand, it is also important to not remain on lower levels, as this may hinder the development of creative competencies requiring open-ended and ill-defined learning activities. Therefore, the “Use-Modify-Create" cycle (Lee & Chen, 2015 ; Lytle, 2019 ) commonly used for the progression of learning computing concepts and practices, can also be adopted for ML education. Following this cycle, students ease into ML topics by first “using" and analyzing a given ML artifact, then “remixing/modifying" an existing one, until eventually “creating" new ones.…”
Section: Machine Learning Education In K-12mentioning
confidence: 99%
“…Several field studies have been realized in order to understand the role played by the digital design environment in the cognitive design process and design thinking (Lee et al 2018;Lostritto 2016;Hoffmann et al 2016;Gibson 2007;Kurtoglu et al 2009). In a perspective of digital environment, creativity has started to take a new shape: digital creativity, defined as "the creativity manifested in all forms that are driven by digital technology" (Lee and Chen 2015). As Lee and Chen state (ibid.…”
Section: Human Transformation: a Punishment Or A Rescue?mentioning
confidence: 99%