“…It is said that the use of educational computer games has effectively increased the variable of students' academic selfregulation. Comparison with previous results about the variable of academic resilience is consistent with the results of this research (Zimmerman and Schunk, 2001;Alt and Naamati-Schneider, 2021;Hirt et al, 2021;Jantakun and Jantakoon, 2021;Luo, 2021;Staller et al, 2021;Bransen et al, 2022;Raković et al, 2022). This study was found to be inconsistent in the variable of academic self-regulation (The reason for this inconsistency can be because, firstly, the game used in Soltanizadeh and Bazizadeh's research is an intellectual and action style game, and secondly, the statistical population of this research is the city of Isfahan, Iran).…”