The Routledge Handbook of Language Learning and Teaching Beyond the Classroom 2022
DOI: 10.4324/9781003048169-12
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Digital Game-Based Language Learning in Extramural Settings

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“…Another distinction of digital games, perhaps in DGBLL, is the existence of commercial-off-the-shelf (COTS) games such as MMORPG (Van Eck, 2009) which are not intentionally developed for language learning and teaching (Cornillie et al, 2012). Several DGBLL scholars demonstrate that COTS games can provide authentic language exposure and facilitate high levels of motivation and engagement (Acquah & Katz, 2020;Govender, 2021;Hung et al, 2018;Scholz, 2016;Zacharski, 2003). Additionally, the games can also present an uncontrolled environment (Buday et al, 2012;Smith et al, 2013).…”
Section: Relevant Studies In Dgbllmentioning
confidence: 99%
“…Another distinction of digital games, perhaps in DGBLL, is the existence of commercial-off-the-shelf (COTS) games such as MMORPG (Van Eck, 2009) which are not intentionally developed for language learning and teaching (Cornillie et al, 2012). Several DGBLL scholars demonstrate that COTS games can provide authentic language exposure and facilitate high levels of motivation and engagement (Acquah & Katz, 2020;Govender, 2021;Hung et al, 2018;Scholz, 2016;Zacharski, 2003). Additionally, the games can also present an uncontrolled environment (Buday et al, 2012;Smith et al, 2013).…”
Section: Relevant Studies In Dgbllmentioning
confidence: 99%