2016
DOI: 10.1080/09639284.2016.1241951
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Digital game-based learning in accounting and business education

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Cited by 86 publications
(73 citation statements)
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References 65 publications
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“…Most of the pre-existing evidence is compatible with the findings of this systematic review (Sitzmann, 2011;Connolly et al, 2012;Ritzhaupt et al, 2014;Gegenfurtner et al, 2014;Shin et al, 2015;Lameras et al, 2016;Carenys & Moya, 2016;Fu et al, 2016;Warren et al, 2016). Nevertheless, one study indicates that the overall positive perception of students depends on the different forms of games (Riemer & Schader, 2015), namely, simulations promote a less positive effect compared to quizzes and adventures.…”
Section: Discussionsupporting
confidence: 68%
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“…Most of the pre-existing evidence is compatible with the findings of this systematic review (Sitzmann, 2011;Connolly et al, 2012;Ritzhaupt et al, 2014;Gegenfurtner et al, 2014;Shin et al, 2015;Lameras et al, 2016;Carenys & Moya, 2016;Fu et al, 2016;Warren et al, 2016). Nevertheless, one study indicates that the overall positive perception of students depends on the different forms of games (Riemer & Schader, 2015), namely, simulations promote a less positive effect compared to quizzes and adventures.…”
Section: Discussionsupporting
confidence: 68%
“…Overall, digital games and simulations urge students to interact not only with the game, but with their instructors and co-players as well. These results have been extensively covered in the literature review, with the majority of researchers agreeing with the current study's results, confirming the positive effects of games and simulations on the behavioural level of learning outcomes (Bellotti et al, 2013;Tsekleves et al, 2014;Fu et al, 2016;Carenys & Moya, 2016).…”
Section: Discussionsupporting
confidence: 62%
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