2020
DOI: 10.6007/ijarped/v9-i2/7300
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Digital Game-based Learning in Enhancing Recycling Awareness

Abstract: This study aims to identify the effect of Edu-Environment digital game in teaching Form 1 students in learning topics about recycling in Seremban secondary school. Quasi-experimental method was applied in this study. The total of 80 students were employed as samples. In this research, students are divided into two different groups which are the controlled and the experimental. Each group is given different treatment where the controlled group is given traditional approach method and the experimental group use … Show more

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Cited by 3 publications
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“…The scholars tested two groups: the control group learned about recycling in a traditional method, and the intervention group used a gamified ICT. The intervention group showed a considerable boost in recycling knowledge, as opposed to the control group (Chin & Wahid, 2020). Another study by Cheng et al (2021) aimed to inspect what factors affect the recycling intentions of young people after they had interacted with a gamified ICT.…”
Section: Chapter 1: Introductionmentioning
confidence: 99%
“…The scholars tested two groups: the control group learned about recycling in a traditional method, and the intervention group used a gamified ICT. The intervention group showed a considerable boost in recycling knowledge, as opposed to the control group (Chin & Wahid, 2020). Another study by Cheng et al (2021) aimed to inspect what factors affect the recycling intentions of young people after they had interacted with a gamified ICT.…”
Section: Chapter 1: Introductionmentioning
confidence: 99%