Abstract:In today's digital world, individuals deal with different activities to spend their free time. One of these activities is undoubtedly digital games. The aim of this research is to reveal the digital gaming habits and motivations of young people. The theoretical basis of this research conducted for this purpose is the uses and gratifications approach. Qualitative research method was preferred in this study. Semi-structured interview form was used as data collection tool. The focus group of the research consiste… Show more
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