2019
DOI: 10.1002/sop2.3
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Digital Games as a Context for Children's Cognitive Development: Research Recommendations and Policy Considerations

Abstract: We document the need to examine digital game play and app use as a context for cognitive development, particularly during middle childhood. We highlight this developmental period as 6‐ through 12‐year olds comprise a large swath of the preadult population that plays and uses these media forms. Surprisingly, this age range remains understudied with regard to the impact of their interactive media use as compared to young children and adolescents. This gap in knowledge about middle childhood may reflect strong an… Show more

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Cited by 77 publications
(48 citation statements)
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References 130 publications
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“…We use food here as an exemplar because some of our participants were recruited after completing a prior weight-related study. From a research perspective, we highlight how known links between individuals’ media use and health behaviors might manifest in screenomes of individuals for whom food-related content might be particularly salient, relevant, and consequential, and how detailed knowledge about food-related media exposure might influence adolescent’s daily food choices and later health (e.g., Blumberg et al, 2019; Borgogna et al, 2015; Folkvord & Van’t Riet, 2018; Vaterlaus, Patten, Roche, & Young, 2015). Altogether, the analyses are meant to illustrate the utility of the method for understanding the wider range of content, functions, and contexts that are infused in individuals’ digital lives.…”
Section: The Present Studymentioning
confidence: 99%
“…We use food here as an exemplar because some of our participants were recruited after completing a prior weight-related study. From a research perspective, we highlight how known links between individuals’ media use and health behaviors might manifest in screenomes of individuals for whom food-related content might be particularly salient, relevant, and consequential, and how detailed knowledge about food-related media exposure might influence adolescent’s daily food choices and later health (e.g., Blumberg et al, 2019; Borgogna et al, 2015; Folkvord & Van’t Riet, 2018; Vaterlaus, Patten, Roche, & Young, 2015). Altogether, the analyses are meant to illustrate the utility of the method for understanding the wider range of content, functions, and contexts that are infused in individuals’ digital lives.…”
Section: The Present Studymentioning
confidence: 99%
“…There may be important moderators that were not examined here, such that certain types of media use or media use in certain contexts may be more strongly associated with children's skills. Importantly, children may also benefit from some media use, such as video games and exergames (Blumberg et al, 2019), and overgeneralizations that demonize media use could lead to children missing out on valuable opportunities for media to contribute to positive aspects of their lives. Given its prevalence in children's lives, media use is a fundamental aspect of the home environment and it will be important for future research to investigate how it relates to both other aspects of the home environment and to children's developing skills.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of such learning games and similar virtual tools, the researchers have highlighted the importance of developing prosocial skills in the middle childhood kids (e.g., Blumberg et al, 2019; Clark et al, 2016). Prosocial skills have been defined in various ways; however, most of the definitions include positive social behaviors like trust, empathy, cooperating, turn‐taking and helping (Parsons et al, 2019).…”
Section: Contextual Overviewmentioning
confidence: 99%