2019
DOI: 10.1016/j.compedu.2018.11.002
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Digital games as sources for science analogies: Learning about energy through play

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Cited by 31 publications
(19 citation statements)
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References 33 publications
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“…Mobile game-based learning can develop students` skills during their learning by following specific strategies [34]. Critical thinking, problem-solving, reflectivity, analysis, and contextual learning are cognitive competencies needed for an efficient graduate medical student, and their skills can be developed starting from preclinical years [35].…”
Section: Discussionmentioning
confidence: 99%
“…Mobile game-based learning can develop students` skills during their learning by following specific strategies [34]. Critical thinking, problem-solving, reflectivity, analysis, and contextual learning are cognitive competencies needed for an efficient graduate medical student, and their skills can be developed starting from preclinical years [35].…”
Section: Discussionmentioning
confidence: 99%
“…Penggunaan media pembelajaran akan dapat terealisasi dengan adanya kemajuan teknologi, sehingga mempermudah untuk meningkatkan kualitas pembelajaran. Media pembelajaran seperti permainan atau game dapat memotivasi siswa dalam belajar (Bawa et al, 2018), (Martin et al, 2019). Penggunaan media pembelajaran selain media ular tangga digital telah menarik perhatian (Novita et al, n.d.)(2019) (Kuncahyono, 2018) dengan temuan bahwa media pembelajaran dapat meningkatkan keaktifan, kerjasama, dan kedisiplinan siswa dalam proses pembelajaran.…”
Section: Pendahuluanunclassified
“…(Guterres et al, 2018) dalam penelitiannya menemukan bahwa penggunaan media ular tangga berbasis android dapat meningkatkan hasil belajar. Pentingnya penggunaan dan pengembangan media dalam pembelajaran juga diteliti oleh (Tarng et al, 2009), (Martin et al, 2019), (Andres & Petersen, 2002), (Martin et al, 2019).…”
Section: Ketuntasan Hasil Belajarunclassified
“…In particular, it helped to a certain extent in technological facilities such as online courses provided by internet technology. However, it was not effective to learn with online courses (Martin, Silander and Rutter, 2019). Because of the lack of traditional education methods and online courses, educators have started to search for new ones, and consequently, computer games are thought to help in many areas of learning (Iacovides, 2012;Wu, Hou and Hwang, 2012).…”
Section: Computer Games and Educationmentioning
confidence: 99%