2021
DOI: 10.1007/s40299-021-00587-5
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Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis

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Cited by 9 publications
(4 citation statements)
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“…In other words, the teacher's ability to manage interactions is an essential factor in improving the quality of learning. This finding is relevant to how teachers' pedagogic abilities can affect the quality of learning, especially in e-learning (Peres et al, 2014;Zajda, 2018;Zhao et al, 2022). Furthermore, the results of this study also provide complete information about the more appropriate methods to enhance perceived learning.…”
Section: E Discussionmentioning
confidence: 64%
“…In other words, the teacher's ability to manage interactions is an essential factor in improving the quality of learning. This finding is relevant to how teachers' pedagogic abilities can affect the quality of learning, especially in e-learning (Peres et al, 2014;Zajda, 2018;Zhao et al, 2022). Furthermore, the results of this study also provide complete information about the more appropriate methods to enhance perceived learning.…”
Section: E Discussionmentioning
confidence: 64%
“…Many studies have highlighted the advantages of gamification and enabled gamification‐based learning in various fields, including business, marketing, company management, health planning, and education (Kasurinen & Knutas, 2018; Zhao et al, 2021). In HRD, gamification improves learning performance by providing a competitive and engaging training environment, meaning that it is being adopted with increasing frequency (Nunohiro et al, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The serious game method can be used to clarify the presentation of educational content while at the same time attracting students' attention and increase learning motivation to influence student learning outcomes. [5], [6], [7]. Game-based can capture information from each student's achievement in their learning process and provide a more interactive learning experience.…”
Section: Introductionmentioning
confidence: 99%