2009
DOI: 10.1080/07380560903360178
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Digital Games for Young Children Ages Three to Six: From Research to Design

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Cited by 125 publications
(88 citation statements)
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References 34 publications
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“…(Lieberman, Fisk, & Biely, 2009b). Lieberman et al, (2009b) distinguish the quality of digital learning activities in the following categories:  Well-designed activities-provide powerful interactive experiences which can enhance the learning of young children, fostering skills development, as well as their healthy development;…”
Section: Digital Activities and Childrenmentioning
confidence: 99%
“…(Lieberman, Fisk, & Biely, 2009b). Lieberman et al, (2009b) distinguish the quality of digital learning activities in the following categories:  Well-designed activities-provide powerful interactive experiences which can enhance the learning of young children, fostering skills development, as well as their healthy development;…”
Section: Digital Activities and Childrenmentioning
confidence: 99%
“…This main category had the lowest percentage for students in Turkey. Although students perceived game as more real games, some results show that digital games have taken place in real games (Lieberman et al, 2009;Solmaz & Yüksel, 2012;Yengin, 2012). Although children perceive the game concept as more real games, they can prefer to play digital games.…”
Section: Discussionmentioning
confidence: 99%
“…Bu oyunların oynanış şekli ve süresi göz önüne alınacak olursa, çoğunlukla oturarak ve saatler süren bir oyun oynama şeklinde olduğu, bunun sonucu olarak oyuncuların beslenme, uyku, tuvalet gibi ihtiyaçlarını erteledikleri ve uzun süreli hareketsiz kalmaktan dolayı solunum, dolaşım, kas ve iskelet sistemleri gibi sistemlerin gelişimlerinin olumsuz etkilendiği yapılan araştırmalarda vurgulanmaktadır. Artarak devem eden dijital oyun oynama davranışının bir sonucu olarak, bireylerin birer oyun bağımlısı olduğu da altı çizilmesi gereken önemli konulardandır (Smith, 2004;Gentile ve Anderson, 2006;Horzum vd., 2008;Lieberman, 2009;Griffiths ve Meredith, 2009;Yengin, 2010;Ögel, 2012;Akçayır, 2013;Arslan vd., 2014;Aydoğdu-Karaaslan, 2015;Torun, Akçay ve Çolaklar, 2015).…”
Section: Introductionunclassified
“…As a result of researches, it has been proved that especially the children in development period were more easily affected by cognitively, emotionally, socially and physically, because these areas of development were affected directly by digital games (Tüzün, 2002;;Smith, 2004;Gentile ve Anderson, 2006;Horzum vd. 2008;Griffiths ve Meredith, 2009;Lieberman, 2009;Yengin, 2010;Tarhan ve Nurmedov, 2011;Akçay ve Özcebe, 2012;Şahin ve Tuğrul, 2012;Irmak, 2016;Ögel, 2012;Akçayır, 2013;Ocak, 2013;Arslan vd., 2014;Aydoğdu-Karaaslan, 2015;Torun, Akçay ve Çolaklar, 2015). Within the scope of these discussions; it can be said that children, especially in the game age, most likely face with an important problem such as digital game addiction which is defined as process-behavior addiction.…”
Section: Introductionmentioning
confidence: 99%