2021
DOI: 10.18009/jcer.876987
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Digital Games Played at Home by 5-6 Year Old Children Attending Kindergarten and Determining Parents' Behaviors

Abstract: The aim of the study is to determine the digital games played at home by children aged 5-6 who attend kindergarten and the behaviors of their parents. Qualitative method was used in the research. The study group consists of 52 parents of children in the 5-6 age group attending kindergarten. The data collection tool is a semi-structured questionnaire. The data were analyzed by content analysis and interpreted. Results; Children use phones, tablets and computers for games and videos, between 0-1 and 1-2 hours da… Show more

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Cited by 11 publications
(8 citation statements)
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“…It was found that the ICT device used by most children is television. Previous studies have also found that children use the television more (Gjelaj et al, 2020) and the computer less (Darga, 2021;Gjelaj et al, 2020) compared to other devices. It is known that television is a phenomenon that affects many populations all around world, regardless of geographical barriers (Guedes et al, 2019).…”
Section: Discussionmentioning
confidence: 88%
“…It was found that the ICT device used by most children is television. Previous studies have also found that children use the television more (Gjelaj et al, 2020) and the computer less (Darga, 2021;Gjelaj et al, 2020) compared to other devices. It is known that television is a phenomenon that affects many populations all around world, regardless of geographical barriers (Guedes et al, 2019).…”
Section: Discussionmentioning
confidence: 88%
“…Yapılan araştırmanın sonucuna göre 3-7 yaş arası oyun çağındaki çocukların %81,52 gibi büyük çoğunluğunun dijital oyun oynayarak vakit geçirdikleri sonucuna ulaşılmıştır. Benzer şekilde, alan yazında 4-6 yaş arası çocukların önemli bir kısmının dijital oyun oynayarak vakit geçirdikleri belirtilmektedir (Akçay ve Özcebe, 2012;Darga, 2021;Gözüm ve Kandır, 2020;Gözüm ve Kandır, 2021;Toran ve diğerleri, 2016;TÜİK, 2013a). Yurtdışında yapılan araştırmalara bakıldığında, aynı şekilde çocukların büyük çoğunluğunun dijital ekran karşısında vakit geçirdiklerini kanıtlayan çalışmalar bulunmaktadır (Cristia ve Seidl, 2015;Ofcom, 2018;Papadakis, Gözüm, Kalogiannakis, Kandır, 2022).…”
Section: Tartışma Sonuç Ve öNerilerunclassified
“…Waldorf education is a method in which children understand themselves and the world and recognize different cultures instead of being a member of a certain culture or nation and grow up as "citizens of the world". Children play games by establishing social relationships with their friends and they receive education with mixed age groups in an atmosphere like the family environment without being exposed to any competitive pressure (Astley & Jacson, 2000;Darga, 2021). Tales and plays belonging to different cultures used in the activities also contribute to the growth of children as world citizens (Schmitt-Stegman, 1997).…”
Section: Introductionmentioning
confidence: 99%