2020
DOI: 10.30605/jsgp.3.1.2020.236
|View full text |Cite
|
Sign up to set email alerts
|

Digital Native Students’ Perspectives of Online Games Use for Learning Grammar in English Class at Avizena.Edu Private Course

Abstract: As one of the important factors in learning language, learning grammar become a great topic to discuss and enhance. Digital native students who are common in use their devices in order to help them enhance their learning language, online games are unique media to apply in their language class. This study conducted at Avizena.edu private courses in Magelang, Central Java Province, Indonesia. High school students who were enrolled in the English class are our respondents. The survey conducted the following aspec… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0
1

Year Published

2020
2020
2022
2022

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 5 publications
0
1
0
1
Order By: Relevance
“…To provide a learning opportunity by asking the students to gamify questions is a challenge for the lecturer. This idea of gaming in learning grammar is also recommended by Lin, et al (2020), Chu, et al (2019), Nur, et al (2020.…”
Section: Discussionmentioning
confidence: 95%
“…To provide a learning opportunity by asking the students to gamify questions is a challenge for the lecturer. This idea of gaming in learning grammar is also recommended by Lin, et al (2020), Chu, et al (2019), Nur, et al (2020.…”
Section: Discussionmentioning
confidence: 95%
“…Pelaksanaan kelas virtual akan menjadi inisiatif dan memberikan kesempatan belajar online yang fleksibel bagi siswa untuk belajar dari rumah. Hal ini akan memberikan siswa kesempatan untuk mengakses pelajaran/ceramah virtual yang akan membantu pembelajaran (Nur, 2020).…”
unclassified